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Fredrick Vaught
fredrickvaught@gmail.com
Professional Profile:
10 years experience in game development:
| • 3d modeling |
• Interior and exterior environments |
| • Lighting |
• Implementing art into 3d engines |
| • Texture Creation |
• Excellent work ethic |
| • UV unwrapping |
• Ability to make schedules and meet them |
| • 3d rendering |
• Concepting ideas |
| • Special effects |
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| • Highly motivated team player |
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Advanced Technology and Art Skills:
| • Maya |
• Speed Tree |
| • 3d Studio Max |
• Unreal 3 edit |
| • Adobe Photoshop |
• Z brush |
| • Painter |
• Gamebryo |
| • Poser 3d |
• Big World |
| • Color theory |
• Drawing |
Work History:
| L5 games-RedBana |
September 2007 to October 2009 |
| Senior 3d Artist |
SanMateo, California |
| • Designed and planned out the construction of the environments and special effects for Ice Age Online and the expansion for Hellgate London. |
| • Created schedules. |
• Created models, textures, and special effects. |
| • Designed and created levels for a wide range of game play experiences. |
| • Evaluated and learned different engines and tools. |
| • Tools used: Maya, 3ds Max, mud box, Photoshop, and Big World. |
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| Perpetual Entertainment |
January 2006 to September 2007 |
| Senior 3d Artist |
SanFrancisco, California |
| • Created environments for a 3d world both interiors and exteriors. |
| • Created models, textures, and special effects for Gods and Heroes. |
| • Used lighting, trees, geographic and man made vistas to create wow factor. |
| • Placement of buildings and molding of game play space to increase fun factor. |
• Worked closely with level designers, quest writers, and object creators to |
| create a rich and immersive world. |
| • Tools used: Maya, Speed tree, Photoshop, and Renderware. |
| Castaway |
October 2003 to December 2005 |
| Senior 3d Artist |
Redwood City, California |
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| • Created models, textures, and special effects for a Diablo Clone that never shipped. |
| • Developed tools with engineers for gamebryo game engine. |
| • Created tile able assets to build environments. |
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| Blizzard Entertainment |
March 1999 to August 2003 |
| 3d Artist |
San Mateo, California |
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| • Created models, textures, and special effects for Diablo2, Lord of Destruction, and Diablo 3. |
| • Worked with engineers to develop tools for proprietary engine. |
| • Created tile able assets to build environments |
| • Placed props and breakables |
| Flying Rhino |
June 1998 to October 1998 |
| 3d Artist |
Corte Madera, California |
| • Modeled and textured realistic buildings for SimCity 3000 |
| MSH Entertainment |
February 1998 to June 1998 |
| Character Artist |
San Francisco, California |
| • Animated and rigged characters for a children's television show Vanpires. |
Education:
| Full Sail |
1997 - 1998 |
| Associate Degree Graphic Arts |
Orlando, FL. |
| University of Montana |
1993 - 1997 |
| Bachelor of Philosophy |
Missoula, MT. |
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