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3d Modeling •World Building •Lighting •Animation

 
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Fredrick Vaught

fredrickvaught@gmail.com

Professional Profile:

10 years experience in game development:

• 3d modeling • Interior and exterior environments
• Lighting • Implementing art into 3d engines
• Texture Creation • Excellent work ethic
• UV unwrapping • Ability to make schedules and meet them
• 3d rendering • Concepting ideas
• Special effects  
• Highly motivated team player  
   

 

Advanced Technology and Art Skills:

 

• Maya • Speed Tree
• 3d Studio Max • Unreal 3 edit
• Adobe Photoshop • Z brush
• Painter • Gamebryo
• Poser 3d • Big World
• Color theory • Drawing
 

Work History:

 

L5 games-RedBana September 2007 to October 2009
 Senior 3d Artist SanMateo, California
 
• Designed and planned out the construction of the environments and special effects for Ice Age Online and the expansion for Hellgate London.
• Created schedules.

• Created models, textures, and special effects.

• Designed and created levels for a wide range of game play experiences.
• Evaluated and learned different engines and tools.
• Tools used: Maya, 3ds Max, mud box, Photoshop, and Big World.
 
 
Perpetual Entertainment January 2006 to September 2007
Senior 3d Artist SanFrancisco, California
 
• Created environments for a 3d world both interiors and exteriors.
Created models, textures, and special effects for Gods and Heroes.
• Used lighting, trees, geographic and man made vistas to create wow factor.
• Placement of buildings and molding of game play space to increase fun factor.

• Worked closely with level designers, quest writers, and object creators to

create a rich and immersive world.
• Tools used: Maya, Speed tree, Photoshop, and Renderware.

 

Castaway October 2003 to December 2005
Senior 3d Artist Redwood City, California
   
• Created models, textures, and special effects for a Diablo Clone that never shipped.
• Developed tools with engineers for gamebryo game engine.
• Created tile able assets to build environments.
 

 

Blizzard Entertainment March 1999 to August 2003
3d Artist San Mateo, California
   
 
• Created models, textures, and special effects for Diablo2, Lord of Destruction, and Diablo 3.
• Worked with engineers to develop tools for proprietary engine.
• Created tile able assets to build environments
• Placed props and breakables

 

Flying Rhino June 1998 to October 1998
3d Artist Corte Madera, California
• Modeled and textured realistic buildings for SimCity 3000

 

MSH Entertainment February 1998 to June 1998
Character Artist San Francisco, California
• Animated and rigged characters for a children's television show Vanpires.

 

Education:

 

Full Sail    1997 - 1998
Associate Degree Graphic Arts Orlando, FL.

 

University of Montana 1993 - 1997
Bachelor of Philosophy Missoula, MT.